A Culinary Artillery Experimental
An armory of tools for food-based mods and modpack makers.
View on Vintage Story ModDBThis server runs 89 mod packages on Vintage Story 1.22. Select any mod to open its page on the Vintage Story ModDB. Installed versions shown here are the server source of truth; upstream projects may publish newer releases.
An armory of tools for food-based mods and modpack makers.
View on Vintage Story ModDBWalking sticks that improve walking speed and hunger rate.
View on Vintage Story ModDBRevamps world generation with features derived from a watershed model.
View on Vintage Story ModDBRealistic stages of crop growth, mowing grass and haystacks.
View on Vintage Story ModDBCultivation of plants from wild to cultivated varieties.
View on Vintage Story ModDBAttribute-based variant system for rendering things and much more.
View on Vintage Story ModDBAutomatically creates a ConfigLib implementation for mods that do not have one.
View on Vintage Story ModDBOverhauls terrain instability to make it more sensible and configurable.
View on Vintage Story ModDBA compilation of configurable prospecting-pick features.
View on Vintage Story ModDBAdds a lot of structures to the worldgen over and underground.
View on Vintage Story ModDBPin parchment to walls as billposts.
View on Vintage Story ModDBExtra textures and items for Billposting.
View on Vintage Story ModDBAnimals leave blood trails when wounded by a player.
View on Vintage Story ModDBAdditional brick and stone building options.
View on Vintage Story ModDBCarry animals back to your place for proper butchering.
View on Vintage Story ModDBAdds the capability to carry various things.
View on Vintage Story ModDBLibrary for the CarryOn mod.
View on Vintage Story ModDBAdds seraph-pulled and pushed carts, sleds, and market stalls with storage and decoration options.
View on Vintage Story ModDBMounts wall fixtures and ground tools flush against recessed chiseled surfaces.
View on Vintage Story ModDBQuentin's chiseling tools.
View on Vintage Story ModDBConfigurable climate channel generation for Vintage Story.
View on Vintage Story ModDBAdds customizable coins and coin-making tools.
View on Vintage Story ModDBA universal place to configure mods and give content mods configuration support.
View on Vintage Story ModDBThe main mod-library for other mods of the Arts series.
View on Vintage Story ModDBImmediate-mode GUI support for Vintage Story mods.
View on Vintage Story ModDBRun back and collect items from a lootable corpse after dying.
View on Vintage Story ModDBWhere players tread, paths will follow.
View on Vintage Story ModDBCraft and trade beautiful clothing items.
View on Vintage Story ModDBA render-only tree overhaul with tapered trunks, species-aware foliage tinting, and seamless connectors.
View on Vintage Story ModDBNon-cooking things you can do with chef tools that you may not expect.
View on Vintage Story ModDBNew recipes for existing food types.
View on Vintage Story ModDBLarge prepared meals made with the Expanded Foods cooking tools.
View on Vintage Story ModDBA material and variant library used by several building and clothing mods.
View on Vintage Story ModDBCompatibility between Falling Tree and Eco Machina.
View on Vintage Story ModDBTrees no longer simply disappear when felled.
View on Vintage Story ModDBDraws silhouettes of terrain outside your view distance.
View on Vintage Story ModDBFood shelves and food storage made mainly for use alongside Expanded Foods.
View on Vintage Story ModDBAdds depth, variety, and complexity to Vintage Apiculture.
View on Vintage Story ModDBA physical map with built-in drawing and stamp tools.
View on Vintage Story ModDBLegacy map icons for Frontier's Map.
View on Vintage Story ModDBAdds additional rock types and minerals to better represent real-world geology in Vintage Story.
View on Vintage Story ModDBCustomize wearables with heraldic symbols.
View on Vintage Story ModDBCustomizable banners with heraldic symbols.
View on Vintage Story ModDBCustomizable capes with heraldic symbols.
View on Vintage Story ModDBAdds thirst and hot-weather mechanics.
View on Vintage Story ModDBAdds immersive crafting mechanics for spinning and weaving.
View on Vintage Story ModDBDynamic foliage that reacts to entities, both physically and audibly.
View on Vintage Story ModDBLanterns react to movement and make noise.
View on Vintage Story ModDBChop that wood.
View on Vintage Story ModDBUtility code for Vintage Story modding.
View on Vintage Story ModDBAdds a mining minigame and encourages development of mining infrastructure.
View on Vintage Story ModDBMakes ore generation more interesting and semi-realistic.
View on Vintage Story ModDBConfigLib controls for Interesting Mining & Extraction.
View on Vintage Story ModDBCompatibility patch for InterestingME furnace validation with Material Needs and Bricklayers.
View on Vintage Story ModDBReplaces automatic ignition of the vanilla firestarter with a manual approach.
View on Vintage Story ModDBAdds new plaster, wattle and daub, dyes, flowers, woods, and survival recipes for building materials.
View on Vintage Story ModDBAdds 28 new flower varieties to Material Needs and Terra Prety.
View on Vintage Story ModDBAdds 10 new rock varieties to Material Needs and Terra Prety.
View on Vintage Story ModDBIncreases ambient fog for extra atmosphere.
View on Vintage Story ModDBAdds a playable flute with two volume modes.
View on Vintage Story ModDBLets you place items on slabs.
View on Vintage Story ModDBAdds wood beams and posts used for supporting unstable rock.
View on Vintage Story ModDBStorage blocks designed for aesthetic appeal and functional organization.
View on Vintage Story ModDBPhysics-based smoke.
View on Vintage Story ModDBPatches strata generation to allow more varied rock-type distribution.
View on Vintage Story ModDBIn-game proximity voice chat and communication tools.
View on Vintage Story ModDBBuild lighthouses and fire beacons to navigate the world and oceans.
View on Vintage Story ModDBMore seamless textures and slowed water flow; visual-only changes.
View on Vintage Story ModDBShared behavior for harvesting items from living animals.
View on Vintage Story ModDBAdds a pottery wheel for easier clay forming.
View on Vintage Story ModDBRealistic intoxication with benefits.
View on Vintage Story ModDBHerbal teas made in a kettle or steeping jar, with configurable recipes.
View on Vintage Story ModDBA usable large stone oven for baking and more.
View on Vintage Story ModDBAdds stone quarrying with plug and feather, stone slabs, and rubble storage.
View on Vintage Story ModDBTools and materials for tailoring and decorating with cloth, thread, leather, and hide.
View on Vintage Story ModDBAdds tankards, goblets, and bottles to Vintage Story.
View on Vintage Story ModDBReplaces temporal storm warnings with audio-visual cues and tweaks temporal gameplay.
View on Vintage Story ModDBA server-installed mod template with no documented player-facing feature.
View on Vintage Story ModDBA world-generation redesign intended to feel more natural, beautiful, and enjoyable to traverse.
View on Vintage Story ModDBAdditional terrain slab building pieces.
View on Vintage Story ModDBUpgrade tools with handles and bindings for durability and other buffs, while returning worn tool heads.
View on Vintage Story ModDBMakes InterestingME muck shovels compatible with Toolsmith multipart rendering and lifecycle features.
View on Vintage Story ModDBAn economy mod for establishing shops and selling goods to other players.
View on Vintage Story ModDBGridless roof crafting and building with dynamic slopes and corners.
View on Vintage Story ModDBA sketchbook in which players can draw and write.
View on Vintage Story ModDBWater must be manually spread from naturally generated liquid bodies.
View on Vintage Story ModDBWear and tear for various mechanical devices.
View on Vintage Story ModDBAdds physical items for marking trails on land and sea, including buoys and functional cairns.
View on Vintage Story ModDBHarvest, process, trade, and craft animal hair, fleece, and wool.
View on Vintage Story ModDB